201 cards found.

Charisma

Enchantment Aura   {U}{U}{U} (3)

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.



Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

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Chill of Foreboding

Sorcery {2}{U} (3)

Each player mills five cards.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Wait . . . did you fellows hear something?"



Color Identity: U,Blue
Printings:
Dark Ascension (Uncommon)

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Choke

Enchantment {2}{G} (3)

Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves



Color Identity: G,Green
Printings:
Eighth Edition (Uncommon)

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Circle of Protection: Artifacts

Enchantment {1}{W} (2)

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.



Color Identity: W,White

Clockwork Steed

Artifact Creature Horse   {4} (4)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {t}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Illus. Amy Weber


Color Identity:
Printings:
Homelands (Common)

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Conclave Equenaut

Creature Human Soldier   3 / 3   {4}{W}{W} (6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.



Color Identity: W,White
Printings:
Ravnica: City of Guilds (Common)

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Curse of Misfortunes

Enchantment Aura Curse   {4}{B} (5)

Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.



Color Identity: B,Black
Printings:
Dark Ascension (Rare)

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Darksteel Pendant

Artifact {2} (2)

Indestructible (Effects that say "destroy" don't destroy this artifact.)
{1}, {t}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity:
Printings:
Darksteel (Common)

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Death's Approach

Enchantment Aura   {B} (1)

Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
—Strava, Dimir mage



Color Identity: B,Black
Printings:
Gatecrash (Common)

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Deeptread Merrow

Creature Merfolk Rogue   2 / 1   {1}{U} (2)

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."



Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Delirium

Instant {1}{B}{R} (3)

Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.



Color Identity: B,R,Black,Red
Printings:
Mirage (Uncommon)

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Delusions of Mediocrity

Enchantment {3}{U} (4)

When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
When nothing but second best will do.



Color Identity: U,Blue
Printings:
Urza's Legacy (Rare)

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Descendants' Path

Enchantment {2}{G} (3)

At the beginning of your upkeep, reveal the top card of your library. You may cast it without paying its mana cost if it's a creature spell that shares a creature type with a creature you control. Otherwise, put that card on the bottom of your library.



Color Identity: G,Green
Printings:
Avacyn Restored (Rare)

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Despise

Sorcery {B} (1)

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.



Color Identity: B,Black
Printings:
Magic Online Promos (Uncommon)

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Dictate of Heliod

Enchantment {3}{W}{W} (5)

Flash
Creatures you control get +2/+2.



Color Identity: W,White

Diplomatic Immunity

Enchantment Aura   {1}{U} (2)

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

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Dismember

Instant {1}{B/P}{B/P} (3)

({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.



Color Identity: B,Black

Disorder

Sorcery {1}{R} (2)

Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Then, just when the other guys were winnin', the sky threw up."
—Jula, goblin raider



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Divine Offering

Instant {1}{W} (2)

Destroy target artifact. You gain life equal to its converted mana cost.



Color Identity: W,White
Printings:
Pro Tour Collector Set (Common)
Pro Tour Collector Set (Common)
Pro Tour Collector Set (Common)
Pro Tour Collector Set (Common)
Pro Tour Collector Set (Common)

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Bummer

201 cards found.